Viewing entries tagged with 'gamification'

An Introduction to Gamification27th Jan 2012

For centuries games have been used to entertain, compete, reward and educate. Throughout history games have proven to bare many positive effects on individuals including; rational problem solving, spatial skills, creativity, co-operations, memory, maths and ethics. Unlike movies or books, games not only have content, they also have rules which through reward have the ability to teach values. Only now are we beginning to understand that games are not just for play and entertainment, they are in fact vehicles for change.

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Game Dynamics and Behavioural Change6th Nov 2011
Let's forget about the problem for one minute!
Big-problem

When it comes to changing behaviour in people, the predictable route doesn't often succeed. Most initiatives for change focus on squarely on the problem, challenging people to understand the problem often through tactics such as fear, education or bribery. 

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White Paper

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Download FREE Whitepaper "Gamification and Cultural Engagement Strategies" and learn how to increase audience participation through active engagement.

Tweets

Onefatsheep: Google introducing the Knowledge Graph to understand real-world things and the relationships among them. http://t.co/NCApetSY

Onefatsheep: Power up your business with Gamification http://t.co/CmbE1zvX

Onefatsheep: RT @Econsultancy: One tablet generates as many website visits as four smartphones - http://t.co/BY736mBS

The News

An Introduction to Gamification

Thinking Beyond Social Media

The Internet of Things

Game Dynamics and Behavioural Change

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