<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title> blog</title>
		<link>http://www.onefatsheep.com/the-wire/</link>
		<atom:link href="http://www.onefatsheep.com/the-wire/" rel="self" type="application/rss+xml" />
		<description></description>

		
		<item>
			<title>An Introduction to Gamification</title>
			<link>http://www.onefatsheep.com/the-wire/an-introduction-to-gamification/</link>
			<description>&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial;&quot;&gt;&lt;img class=&quot;left&quot; src=&quot;http://www.onefatsheep.com/assets/badge-1.jpg&quot; width=&quot;250&quot; height=&quot;233&quot; alt=&quot;&quot; title=&quot;&quot;/&gt;For centuries games have been used to entertain, compete, reward and educate. Throughout history games have proven to bare many positive effects on individuals including; rational problem solving, spatial skills, creativity, co-operations, memory, maths and ethics. Unlike movies or books, games not only have content, they also have rules which through reward have the ability to teach values. Only now are we beginning to understand that games are not just for play and entertainment, they are in fact vehicles for change.&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333; min-height: 16.0px;&quot;&gt; &lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;Gamification is the application of game dynamics and game thinking to non-game initiatives. To make it clear, gamification is not creating virtual worlds and games – that’s gaming. Gamification is about taking the engagement tactics found in games to make real world activity more rewarding. These tactics have been used to help kids learn, make loyalty programmes more engaging and are now being applied to business to improve productivity and job satisfaction.&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333; min-height: 16.0px;&quot;&gt; &lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;The main goal of gamification is to motivate people to participate in a certain activity. Participation can be increased by providing people with something deeply engaging that satisfies their basic desires. These desires include things such as: reward, recognition, status and achievement and can be fulfilled through game mechanics such as point systems, bonuses and levels. By satisfying these desires, the behaviour of people can be influenced in a positive way. These people could be customers, fans, employees, students or anyone else you want to engage.&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333; min-height: 16.0px;&quot;&gt; &lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;In the case of customers, participation could include:&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333; min-height: 16.0px;&quot;&gt; &lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;- Visiting sites&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;- Watching videos&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;- Posting comments&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;- Posting in online communities&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;- Interacting through social media&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;- Downloading files&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;- Sharing information&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333; min-height: 16.0px;&quot;&gt; &lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;These are just some examples of participation and obviously a lot more can be achieved depending on what your goals are. By increasing participation among customers, you increase the chances of them telling others and becoming advocates for your brand leading to greater brand awareness and loyalty.&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333; min-height: 16.0px;&quot;&gt; &lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Arial; color: #333333;&quot;&gt;Over the next couple of months we plan on expanding on this post with a series of posts that go into more detail about gamification and the ideas behind it. Stay tuned for more and in the meantime make sure you download the One Fat Sheep white paper at the bottom of the page.&lt;/p&gt;</description>
			<pubDate>Fri, 27 Jan 2012 15:43:05 +1300</pubDate>
			
			
			<guid>http://www.onefatsheep.com/the-wire/an-introduction-to-gamification/</guid>
		</item>
		
		<item>
			<title>Thinking Beyond Social Media</title>
			<link>http://www.onefatsheep.com/the-wire/thinking-beyond-social-media/</link>
			<description>&lt;p&gt; &lt;/p&gt;
&lt;div class=&quot;imgBorder&quot; style=&quot;float:left; margin-right: 20px; margin-bottom: 25px&quot;&gt;&lt;img class=&quot;left&quot; src=&quot;http://www.onefatsheep.com/assets/Transmedia_2.jpg&quot; width=&quot;280&quot; height=&quot;280&quot; alt=&quot;&quot; title=&quot;&quot;/&gt;&lt;/div&gt;
&lt;p&gt;The advent of social media opened up a myriad of new possibilities for marketers to communicate with and engage customers in a way that wasn't possible only a few years ago. In recent times, we have seen plenty of creative campaigns that have made use of facebook, twitter, youtube and other platforms with great success. But relying on Social Media alone to communicate with our audience isn't always enough. When combined with other media channels, social media can become a much more powerful tool.&lt;br/&gt;&lt;br/&gt;Transmedia is the technique of communicating a single narrative or theme across multiple channels with each channel contributing something unique to tell a story that is engaging and creates collective action rather than passive consumption. Today's consumers like getting involved and simply broadcasting information to them is no longer an option. A much better option is to create something engaging that consumers seek out and want to be involved in. And if it involves multiple channels, it's even better.&lt;br/&gt;&lt;br/&gt;Take a look at the Old Spice campaign from 2010 which started as a series of hilarious TV commercials featuring Isaiah Mustafa as an irresistible hunk. The campaign was later enhanced when Mustafa's character entered the online world. Over the course of three days, the character interacted with fans by responding to questions they had posted on facebook with personalised (and usually humourous) videos. Within a week, these videos had been viewed more than 40 million times.&lt;br/&gt;&lt;br/&gt;By adding another element to their campaign that encouraged consumers to get involved, Old Spice created something much more powerful and engaging. An important thing to note though, is that without the original TV campaign, the facebook campaign could never have happened. Each channel contributed to create something that was greater than the sum of its parts. And this is precisely what transmedia is about.&lt;br/&gt;&lt;br/&gt;The days of broadcasting to consumers are over and finding new ways to engage and entertain consumers is becoming increasingly important. Tweeting and wall posts are a great way to inform people about sales, promotions or new product releases but if we want to create intense customer loyalty, we need to provide them with a rich and deeply engaging experience. And to do this, we need to be innovative and think of ways to communicate with customers across multiple platforms.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/uLTIowBF0kE&quot; width=&quot;640&quot; height=&quot;360&quot; frameborder=&quot;0&quot;&gt;&amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;gt; &amp;amp;amp;amp;lt;p&amp;amp;amp;amp;gt;&amp;amp;amp;amp;lt;br /&amp;amp;amp;amp;gt;&amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;gt;&lt;/iframe&gt;&lt;/p&gt;</description>
			<pubDate>Fri, 02 Dec 2011 18:57:18 +1300</pubDate>
			
			
			<guid>http://www.onefatsheep.com/the-wire/thinking-beyond-social-media/</guid>
		</item>
		
		<item>
			<title>The Internet of Things</title>
			<link>http://www.onefatsheep.com/the-wire/the-internet-of-things/</link>
			<description>&lt;p&gt; &lt;/p&gt;
&lt;div class=&quot;imgBorder&quot; style=&quot;float:left; margin-right: 20px; margin-bottom: 25px&quot;&gt;&lt;img class=&quot;left&quot; src=&quot;http://www.onefatsheep.com/assets/_resampled/resizedimage300170-IOT.jpg&quot; width=&quot;300&quot; height=&quot;170&quot; alt=&quot;&quot; title=&quot;&quot;/&gt;&lt;/div&gt;
&lt;p&gt;It  wasn't that long ago that being connected to the internet meant sitting  at a desk with a cable connecting your computer to a phone line. Now  when we think about being connected to the internet, we think about not  only computers but phones and tablets. So where to next in this ever  increasingly wireless world?&lt;/p&gt;
&lt;p&gt;The  next era is being referred to as The Internet of Things and it's  already well underway. In 2008 the number of things connected to the  internet exceeded the number of people on the planet. And we're not just  talking about computers and mobile devices but things in general, even  cows. That's right, cows! Dutch company Sparked has developed a sensor  that can be implanted in the ears of cows to measure their vital signs.  This information is then transmitted wirelessly to a server where a  farmer can use the data to determine the health of individual cows as  well as the herd and respond accordingly if they are sick. The cow's  eating habits, movements and response to various environmental factors  can also be monitored.&lt;br/&gt;&lt;br/&gt;This  may sound like something out of a science fiction novel but this is  where the internet is heading and cyber cows are just the beginning.  Imagine a scenario where your train is running 15 minutes late so it  sends a signal to your alarm clock which allows you to sleep longer and  also signals your kettle to turn on later as well. Imagine being able to  turn on your tumble dryer from your car after it sent you a message  letting you know that your clothes were still damp. These are just a  couple of scenarios that could be made possible by machine to machine  communication and the Internet of Things.&lt;br/&gt;&lt;br/&gt;It's  not only our day-to-day lives that could be improved either. Local  governments could use this new technology to improve traffic, energy  consumption, water systems and waste management. The possibilities are  endless and new ideas are emerging every day. Watch the video below to  learn more about this exciting future.&lt;br/&gt;&lt;br/&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/Cpbbrpgwu2I&quot; width=&quot;600&quot; height=&quot;335&quot; frameborder=&quot;0&quot;&gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt; &amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;span style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot; mce_style=&quot;font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;&quot;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;br/&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&lt;/iframe&gt;&lt;/p&gt;</description>
			<pubDate>Mon, 28 Nov 2011 13:29:07 +1300</pubDate>
			
			
			<guid>http://www.onefatsheep.com/the-wire/the-internet-of-things/</guid>
		</item>
		
		<item>
			<title>Game Dynamics and Behavioural Change</title>
			<link>http://www.onefatsheep.com/the-wire/game-dynamics-and-behavioural-change/</link>
			<description>&lt;h5&gt;Let's forget about the problem for one minute!&lt;/h5&gt;
&lt;div class=&quot;imgBorder&quot; style=&quot;float:left; margin-right: 20px; margin-bottom: 25px&quot;&gt;&lt;img src=&quot;http://www.onefatsheep.com/assets/Big-Problem.jpg&quot; alt=&quot;Big-problem&quot; title=&quot;Big Problem&quot; width=&quot;300&quot; height=&quot;212&quot;/&gt;&lt;/div&gt;
&lt;p&gt;When it comes to changing behaviour in people, the predictable route doesn't often succeed. Most initiatives for change focus on squarely on the problem, challenging people to understand the problem often through tactics such as fear, education or bribery. &lt;/p&gt;
&lt;p&gt;As most creatives and innovators would know the path to solving complex problems is not often linear, and answers seldom present themselves during the hours of nine to five. Inspriation usually comes from something you would never expect, usually an external source or connection that switches the light on. Changing behaviour works in a very similar way.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;div class=&quot;imgBorder&quot; style=&quot;float:right; margin-left: 20px;&quot;&gt;&lt;img src=&quot;http://www.onefatsheep.com/assets/Big-Solution.jpg&quot; alt=&quot;Big-solution&quot; title=&quot;Big Solution&quot; width=&quot;300&quot; height=&quot;212&quot;/&gt;&lt;/div&gt;
&lt;p&gt;An example of this is a campaign to encouraging more recycling in the city of Hollywood, Florida. It is difficult to encourage mass participation in environmental based initiatives, for one simple reason, physical detachment. Once our garbage has been collected from our house, it's no longer our problem. At an intrinsic level we may feel concern or guilt about the growing pollution problem, but these emotions aren't enough to change our behaviour.&lt;/p&gt;
&lt;p&gt;Using &lt;a title=&quot;Recyclebank&quot; href=&quot;http://www.recyclebank.com&quot; target=&quot;_blank&quot;&gt;www.recyclebank.com&lt;/a&gt; the city of Hollywood challenged people to recycle using game dynamics. Participants earned points for every kilogram of recycling they produced. They challenge their friends to do the same adding a level of friendly competition. The points could then be traded for goods and discounts supplied by local retailers. The initiative was no longer about recycling, it was about reward and recognition. And the results were staggering.&lt;/p&gt;
&lt;h5&gt;Recycling Results : Hollywood, Florida&lt;/h5&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;color: #515151;&quot;&gt;&lt;strong&gt;Two-thirds city residents participated each month &lt;/strong&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;color: #515151;&quot;&gt;Saved $500,000 in disposal fees &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;color: #515151;&quot;&gt;Generated $250,000+ in recycling revenue&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;color: #515151;&quot;&gt;Increased recycling tonnages by 130%&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Other statistics from Recyclebank surveys are also proving that participant were, lo and behold, learning something along the way:&lt;/p&gt;
&lt;p style=&quot;padding-left: 30px; text-align: center;&quot;&gt;&lt;strong&gt;&lt;em&gt;&quot;More than 60% of those surveyed indicated &lt;br/&gt;“moderate” to “considerable” increases in eco-knowledge.&quot;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Volkwagen has also exercised this approach with their website '&lt;a title=&quot;The Fun Theory&quot; href=&quot;http://www.thefuntheory.com&quot; target=&quot;_blank&quot;&gt;The Fun Theory&lt;/a&gt;'. The site is dedicated to the thought that something as simple as fun is the easiest way to change people’s behaviour for the better. Again, by not focusing on the problem, and by encouraging participation in new and creative ways, The Fun Theory generated some amazing results. &lt;/p&gt;
&lt;p&gt;&lt;a title=&quot;Speed Camera Lottery&quot; href=&quot;http://www.thefuntheory.com/speed-camera-lottery-0&quot; target=&quot;_blank&quot;&gt;Speed Camera Lottery&lt;/a&gt; put a new spin on speeding fines by offering the fine proceeds to those that actually obeyed the speed limit by way of a lottery. Before the installation of the Speed Camera Lottery the average speed was 32 kilometers an hour. That figure dropped to 25 kilometers an hour during a three-day test – a speed decrease of 20%.&lt;/p&gt;
&lt;p&gt;It's pretty clear that the dynamics of fun, reward and recognition found in games have the ability to change behaviour. &lt;strong&gt;&lt;em&gt;Isn't it time that we started taking fun more seriously?&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<pubDate>Sun, 06 Nov 2011 14:06:57 +1300</pubDate>
			
			
			<guid>http://www.onefatsheep.com/the-wire/game-dynamics-and-behavioural-change/</guid>
		</item>
		

	</channel>
</rss>
